ALCHEMY DUNGEON

In the dank depths of a mysterious castle, an imprisoned alchemist works for his freedom. Starting from nothing, he must create his own escape.

The Alchemist

Trapped. In a dungeon. With a cauldron. To do alchemy. Against his will. FeelsBadMan.

The Guard

Honestly, not a bad person. He just works for a bad person. While that might make him bad by some sort of transitive property of evil, he's honestly a pretty good guy besides that.

The King

Kingsford K. Kingsley, lord of the castle. On his orders, alchemists across the land have been kidnapped and imprisoned in the dungeons underneath his castle. But for what reason?

The Cauldron

The central tool of any alchemist. Combine two things to get another thing. Sometimes the thing you get from combining two things is a useful thing. Other times that thing is not useful. In that case, one must hope that you can combine two not useful things to get a resultant thing that is itself useful.

The Game:

Alchemy Dungeon is a visual novel originally built in 42 hours for the University of Arizona Game Development Club's Fall 2017 Game Jam. Since then, we've fixed some bugs and gotten real art.

The Awards:

Best Writing
University of Arizona Game Development Club Fall 2017 Game Jam

Game Of The Year
The Onion

The Soundtrack:

The Art Book:

The Novelization:

© Literally Nobody. All rights reserved.

( Made with Carrd )